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Directional Audio Transmission
The directivity
(narrowness) of any wave producing source depends on the size of the source,
compared to the wavelengths it generates. Audible sound has wavelengths
ranging from a few inches to several feet, and because these wavelengths are
comparable to the size of most loudspeakers, sound generally propagates omni
directionally. Only by creating a sound source much larger than the
wavelengths it's producing can a narrow beam be created.
Clearly, having
loudspeakers twenty meters wide is not very useful. To
make a narrow beam of sound from a small acoustic source, we instead
generate only ultrasound.
The ultrasound, whose
wavelengths are only a few millimeters long, are much smaller than the
source, and travel in an extremely narrow beam.
The ultrasound, which
contains frequencies far outside our range of hearing, is completely
inaudible. But as the ultrasonic beam travels through the air, the inherent
properties of the air cause the ultrasound to distort (change shape) in a
predictable way. This distortion gives rise to frequency components in the
audible bandwidth, which can be accurately predicted, and therefore
precisely controlled. By generating the correct ultrasonic signal, we can
create, within the air itself, essentially any sound desired.
Note that the source of
sound is not the physical device you see, but the invisible beam of
ultrasound, which can be many meters long. This new sound source, while
invisible, is very large compared to the audio wavelengths it's generating.
So the resulting audio is now extremely directional, just like a beam of
light.
Often incorrectly
attributed to so-called "Tartini tones", the technique of using
high-frequency waves to generate low-frequency signals was in fact pioneered
by physicists and mathematicians developing techniques for underwater sonar
over forty years ago.
Recent years have seen
many people developing equipments which can transmit audio like a spot of
light to the listeners who are far away. This technique is being used by the
military and the police for focusing highly irritable noise to disburse
crowd and put down the enemy.
History
The technique of
using a nonlinear interaction of high-frequency waves to generate
low-frequency waves was originally pioneered by researchers developing
underwater sonar techniques dating back to the 1960's 1. These
early acoustics researchers successfully derived the formal mathematical
basis for this effect and developed innovative sonar systems with more
directivity and bandwidth than would otherwise be available. They called
this device a parametric array.
In 1975, the first
publication 2 appeared which demonstrated that these nonlinear
effects indeed occur in air. While these researchers had not attempted to
reproduce audio, they nonetheless proved that such a device may be possible.
Over the next two
decades, several large companies, including Matsushita (Panasonic), NC Denon,
and Ricoh attempted to develop a loudspeaker based on this principle, and
published a paper describing one attempt in 1983 3. While they
were successful in producing some sort of sound, problems with cost,
feasibility, and extremely high levels of distortion (>50% THD) caused the
almost total abandonment of the technology by the end of the 1980's.
While a graduate
student developing '3D Audio' at Northwestern University in the late 1990's,
Joseph Pompei had similar ideas of using ultrasound as a loudspeaker,
largely to overcome deficiencies he saw with traditional methods of sound
reproduction. After performing extensive research on the idea, he discovered
the large body of knowledge in the field of nonlinear
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